UI and product design craft skill. Use skills in this subdomain when working with:
The craft of designing and building interfaces. This sub-domain covers the full frontend-design stack — from design tokens at the bottom to AI-assisted design-to-code at the top. It sits next to tech/architecture as the twin craft: architecture designs systems, design designs interfaces, both are opinion-heavy, and both are learned through patterns and trade-offs.
Sub-domain manifest. Child skills carry the depth. The leaves below will each ship their own full SKILL.md with API patterns, code samples, and gotchas.
| Skill | What it covers |
|---|---|
tech/design/systems | Design tokens, theming, dark/light modes, the "how do you stay consistent" layer |
tech/design/frameworks | Tailwind, Panda, UnoCSS, vanilla-extract, the CSS-in-JS trade-off space |
tech/design/components | shadcn/ui, Radix, Headless UI, Aceternity, Magic UI, Radix Primitives |
tech/design/motion | Framer Motion, GSAP, CSS animations, View Transitions API |
tech/design/typography | Variable fonts, fluid type, pairing, responsive scale |
tech/design/accessibility | WCAG patterns, ARIA, screen reader testing, keyboard navigation |
tech/design/figma | Dev mode, tokens export, plugin ecosystem, Figma-to-code |
tech/design/ai-tools | v0, Lovable, Framer AI, design-to-code generators, and the human review step |
, , ); Headless UI favours render props. Picking both in the same project is how inconsistency starts.tech/architecture — the sibling craft for system-shape decisionstech/cloudflare/workers — the runtime most interfaces in the 2nth ecosystem ship ontobiz/erp/shopify — the role-based MCP pattern design tooling should mirror for multi-role teamsmkt/brand — brand identity, advertising design, and logo work live in the marketing domain, not here